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The C# support in Visual Studio Code is optimized for cross-platform .NET Core development (see working with .NET Core and VS Code for another relevant article). Our focus with VS Code is to be a great editor for cross-platform C# development.

VS Code supports debugging of C# applications running on either .NET Core or Mono.

For detailed instructions on:

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  • .NET Core debugging - see the Microsoft C# extension's GitHub page.
  • Mono debugging - see the Mono Debug extension's README.

Note:VS Code has limited support for debugging applications running on the Desktop .NET Framework.

  • Visual Studio dev tools & services make app development easy for any platform & language. Try our Mac & Windows code editor, IDE, or Azure DevOps for free. Visual Studio dev tools & services make app development easy for any platform & language.
  • Apr 21, 2017 Visual Studio also supports an Open Folder mode as of Visual Studio 2017 which does away with.sln and.vcxproj files and allows you as the user to configure your own environment independently. This approach is ideal for cross-platform projects that will be run from a variety of different IDEs or editors.

Due to this focus, many standard C# project types are not recognized by VS Code. An example of a non-supported project type is an ASP.NET MVC Application (though ASP.NET Core is supported). In these cases, if you want to have a lightweight tool to edit a file - VS Code has you covered. If you want the best possible experience for those projects and development on Windows in general, we recommend you use Visual Studio Community.

Installing C# support

C# language support is an optional install from the Marketplace. You can install it from within VS Code by searching for 'C#' in the Extensions view (⇧⌘X (Windows, Linux Ctrl+Shift+X)) or if you already have a project with C# files, VS Code will prompt you to install the extension as soon as you open a C# file.

In addition to the Microsoft C# extension, the community has produced other extensions.

Tip: The extensions shown above are dynamically queried. Click on an extension tile above to read the description and reviews to decide which extension is best for you. See more in the Marketplace.

Roslyn and OmniSharp

Visual Studio Code uses the power of Roslyn and OmniSharp to offer an enhanced C# experience. We offer support for:

  • .NET Core projects
  • MSBuild projects
  • C# scripts (CSX)

On startup the best matching projects are loaded automatically but you can also choose your projects manually. The status bar will show what projects have been loaded and also allows you to select a different set of projects. To do so, click on the status bar projects item and select Change projects…. In the image below a single project has been picked up:

The available options include:

  • Selecting a project.json file will open a .NET Core project and VS Code will load that project plus the referenced projects.
  • Selecting a *.sln file opens a MSBuild-project. It will load the referenced *.csproj projects and sibling or descendant project.json files but no other project files that are referenced from the solution file.
  • Selecting a folder will make VS Code scan for *.sln, project.json and *.csx files (C# scripts) and VS Code will attempt to load them all.

Once the project is loaded the enhanced experiences light up..

Editing Evolved

There is a lot to discover with C# and the editor, such as format on type, IntelliSense, the rename-refactoring, etc.

For a full description of our editing features, go to the Basic Editing and Code Navigation documentation.

Here are a few highlights..

IntelliSense

IntelliSense just works: hit ⌃Space (Windows, Linux Ctrl+Space) at any time to get context specific suggestions.

Snippets for C#

We have several built-in snippets included in VS Code that will come up as you type or you can press ⌃Space (Windows, Linux Ctrl+Space) (Trigger Suggest) and we will give you a context specific list of suggestions.

Tip: You can add in your own User Defined Snippets for C#. Take a look at User Defined Snippets to find out how.

Search for Symbols

There are also features outside the editor. One is the ability to search for symbols from wherever you are. Hit ⌘T (Windows, Linux Ctrl+T), start typing, and see a list of matching C# symbols. Select one and you'll be taken straight to its code location.

CodeLens

Another cool feature is the ability to see the number of references to a method directly above the method. Click on the reference info to see the references in the Peek view. This reference information updates as you type.

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Note: Methods defined in object, such as equals and hashCode do not get reference information due to performance reasons.

Tip: You can turn off references information displayed in CodeLens with the editor.codeLenssetting.

Find References/Peek Definition

You can click on the references of an object to find the locations of its use in place without losing context. This same experience works in reverse where you can Peek the definition of an object and see it inline without leaving your location.

Quick Fixes / Suggestions

There are some basic quick fixes supported in VS Code. You will see a lightbulb and clicking on it, or pressing ⌘. (Windows, Linux Ctrl+.) provides you with a simple list of fixes/suggestions.

Next steps

Read on to find out about:

  • .NET Core Development - get up and running with cross-platform .NET
  • Basic Editing - Learn about the powerful VS Code editor.
  • Tasks - Use tasks to build your project and more.
  • Debugging - Find out how to use the debugger with your project.
  • Unity development - Learn about using VS Code with your Unity projects.

Common questions

My Project won't load

VS Code only supports a limited set of project types (primarily .NET Core). For full .NET project support, we suggest you use Visual Studio Community.

IntelliSense is not working

This is typically as a result of the current project type not being supported. You can see an indication in the OmniSharp flame in the bottom left hand side of the status bar.

How do I build/run my project?

VS Code supports tasks for build and natively understand the output of MSBuild, CSC, XBuild. Find out more in the Tasks documentation.

I'm missing required assets to build and debug C# in VS Code. My debugger says 'No Configuration'

The Visual Studio Code C# extension can generate the assets you need to build and debug. If you missed the prompt when you first opened a new C# project, you can still perform this operation through the Command Palette (View > Command Palette) by typing '.NET', and running .NET: Generate Assets for Build and Debug. This command will generate the necessary launch.json and tasks.json configuration files (under the .vscode folder).

7/16/2018

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This walkthrough shows how to create a traditional Windows desktop application in Visual Studio. The example application you'll create uses the Windows API to display 'Hello, Windows desktop!' in a window. You can use the code that you develop in this walkthrough as a pattern to create other Windows desktop applications.

The Windows API (also known as the Win32 API, Windows Desktop API, and Windows Classic API) is a C-language-based framework for creating Windows applications. It has been in existence since the 1980s and has been used to create Windows applications for decades. More advanced and easier-to-program frameworks have been built on top of the Windows API. For example, MFC, ATL, the .NET frameworks. Even the most modern Windows Runtime code for UWP and Store apps written in C++/WinRT uses the Windows API underneath. For more information about the Windows API, see Windows API Index. There are many ways to create Windows applications, but the process above was the first.

Important

For the sake of brevity, some code statements are omitted in the text. The Build the code section at the end of this document shows the complete code.

Prerequisites

  • A computer that runs Microsoft Windows 7 or later versions. We recommend Windows 10 for the best development experience.

  • A copy of Visual Studio. For information on how to download and install Visual Studio, see Install Visual Studio. When you run the installer, make sure that the Desktop development with C++ workload is checked. Don't worry if you didn't install this workload when you installed Visual Studio. You can run the installer again and install it now.

  • An understanding of the basics of using the Visual Studio IDE. If you've used Windows desktop apps before, you can probably keep up. For an introduction, see Visual Studio IDE feature tour.

  • An understanding of enough of the fundamentals of the C++ language to follow along. Don't worry, we don't do anything too complicated.

Create a Windows desktop project

Follow these steps to create your first Windows desktop project. As you go, you'll enter the code for a working Windows desktop application. To see the documentation for your preferred version of Visual Studio, use the Version selector control. It's found at the top of the table of contents on this page.

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To create a Windows desktop project in Visual Studio 2019

  1. From the main menu, choose File > New > Project to open the Create a New Project dialog box.

  2. At the top of the dialog, set Language to C++, set Platform to Windows, and set Project type to Desktop.

  3. From the filtered list of project types, choose Windows Desktop Wizard then choose Next. In the next page, enter a name for the project, for example, DesktopApp.

  4. Choose the Create button to create the project.

  5. The Windows Desktop Project dialog now appears. Under Application type, select Desktop application (.exe). Under Additional options, select Empty project. Choose OK to create the project.

  6. In Solution Explorer, right-click the DesktopApp project, choose Add, and then choose New Item.

  7. In the Add New Item dialog box, select C++ File (.cpp). In the Name box, type a name for the file, for example, HelloWindowsDesktop.cpp. Choose Add.

Your project is now created and your source file is opened in the editor. To continue, skip ahead to Create the code.

To create a Windows desktop project in Visual Studio 2017

  1. On the File menu, choose New and then choose Project.

  2. In the New Project dialog box, in the left pane, expand Installed > Visual C++, then select Windows Desktop. In the middle pane, select Windows Desktop Wizard.

    In the Name box, type a name for the project, for example, DesktopApp. Choose OK. Dev c++ download windows 7.

  3. In the Windows Desktop Project dialog, under Application type, select Windows application (.exe). Under Additional options, select Empty project. Make sure Precompiled Header isn't selected. Choose OK to create the project.

  4. In Solution Explorer, right-click the DesktopApp project, choose Add, and then choose New Item.

  5. In the Add New Item dialog box, select C++ File (.cpp). In the Name box, type a name for the file, for example, HelloWindowsDesktop.cpp. Choose Add.

Your project is now created and your source file is opened in the editor. To continue, skip ahead to Create the code.

To create a Windows desktop project in Visual Studio 2015

  1. On the File menu, choose New and then choose Project.

  2. In the New Project dialog box, in the left pane, expand Installed > Templates > Visual C++, and then select Win32. In the middle pane, select Win32 Project.

    In the Name box, type a name for the project, for example, DesktopApp. Choose OK.

  3. On the Overview page of the Win32 Application Wizard, choose Next.

  4. On the Application Settings page, under Application type, select Windows application. Under Additional options, uncheck Precompiled header, then select Empty project. Choose Finish to create the project.

  5. In Solution Explorer, right-click the DesktopApp project, choose Add, and then choose New Item.

  6. In the Add New Item dialog box, select C++ File (.cpp). In the Name box, type a name for the file, for example, HelloWindowsDesktop.cpp. Choose Add.

Your project is now created and your source file is opened in the editor.

Create the code

Next, you'll learn how to create the code for a Windows desktop application in Visual Studio.

To start a Windows desktop application

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  1. Just as every C application and C++ application must have a main function as its starting point, every Windows desktop application must have a WinMain function. WinMain has the following syntax.

    For information about the parameters and return value of this function, see WinMain entry point.

    Note

    What are all those extra words, such as CALLBACK, or HINSTANCE, or _In_? The traditional Windows API uses typedefs and preprocessor macros extensively to abstract away some of the details of types and platform-specific code, such as calling conventions, __declspec declarations, and compiler pragmas. In Visual Studio, you can use the IntelliSense Quick Info feature to see what these typedefs and macros define. Hover your mouse over the word of interest, or select it and press Ctrl+K, Ctrl+I for a small pop-up window that contains the definition. For more information, see Using IntelliSense. Parameters and return types often use SAL Annotations to help you catch programming errors. For more information, see Using SAL Annotations to Reduce C/C++ Code Defects.

  2. Windows desktop programs require <windows.h>. <tchar.h> defines the TCHAR macro, which resolves ultimately to wchar_t if the UNICODE symbol is defined in your project, otherwise it resolves to char. If you always build with UNICODE enabled, you don't need TCHAR and can just use wchar_t directly.

  3. Along with the WinMain function, every Windows desktop application must also have a window-procedure function. This function is typically named WndProc, but you can name it whatever you like. WndProc has the following syntax.

    In this function, you write code to handle messages that the application receives from Windows when events occur. For example, if a user chooses an OK button in your application, Windows will send a message to you and you can write code inside your WndProc function that does whatever work is appropriate. It's called handling an event. You only handle the events that are relevant for your application.

    For more information, see Window Procedures.

To add functionality to the WinMain function

  1. In the WinMain function, you populate a structure of type WNDCLASSEX. The structure contains information about the window: the application icon, the background color of the window, the name to display in the title bar, among other things. Importantly, it contains a function pointer to your window procedure. The following example shows a typical WNDCLASSEX structure.

    For information about the fields of the structure above, see WNDCLASSEX.

  2. Register the WNDCLASSEX with Windows so that it knows about your window and how to send messages to it. Use the RegisterClassEx function and pass the window class structure as an argument. The _T macro is used because we use the TCHAR type.

  3. Now you can create a window. Use the CreateWindow function.

    This function returns an HWND, which is a handle to a window. A handle is somewhat like a pointer that Windows uses to keep track of open windows. For more information, see Windows Data Types.

  4. At this point, the window has been created, but we still need to tell Windows to make it visible. That's what this code does:

    The displayed window doesn't have much content because you haven't yet implemented the WndProc function. In other words, the application isn't yet handling the messages that Windows is now sending to it.

  5. To handle the messages, we first add a message loop to listen for the messages that Windows sends. When the application receives a message, this loop dispatches it to your WndProc function to be handled. The message loop resembles the following code.

    For more information about the structures and functions in the message loop, see MSG, GetMessage, TranslateMessage, and DispatchMessage.

    At this point, the WinMain function should resemble the following code.

To add functionality to the WndProc function

  1. To enable the WndProc function to handle the messages that the application receives, implement a switch statement.

    One important message to handle is the WM_PAINT message. The application receives the WM_PAINT message when part of its displayed window must be updated. The event can occur when a user moves a window in front of your window, then moves it away again. Your application doesn't know when these events occur. Only Windows knows, so it notifies your app with a WM_PAINT message. When the window is first displayed, all of it must be updated.

    To handle a WM_PAINT message, first call BeginPaint, then handle all the logic to lay out the text, buttons, and other controls in the window, and then call EndPaint. For the application, the logic between the beginning call and the ending call is to display the string 'Hello, Windows desktop!' in the window. In the following code, notice that the TextOut function is used to display the string.

    HDC in the code is a handle to a device context, which is a data structure that Windows uses to enable your application to communicate with the graphics subsystem. The BeginPaint and EndPaint functions make your application behave like a good citizen and doesn't use the device context for longer than it needs to. The functions help make the graphics subsystem is available for use by other applications.

  2. An application typically handles many other messages. For example, WM_CREATE when a window is first created, and WM_DESTROY when the window is closed. The following code shows a basic but complete WndProc function.

Build the code

As promised, here's the complete code for the working application.

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To build this example

  1. Delete any code you've entered in HelloWindowsDesktop.cpp in the editor. Copy this example code and then paste it into HelloWindowsDesktop.cpp:

  2. On the Build menu, choose Build Solution. The results of the compilation should appear in the Output window in Visual Studio.

  3. To run the application, press F5. A window that contains the text 'Hello, Windows desktop!' should appear in the upper-left corner of the display.

Congratulations! You've completed this walkthrough and built a traditional Windows desktop application.

See also