C Vs C++ For Game Dev
However take mind that not all the infos you will find in the net are correct. There are a lot of people that 'speak as faction' (both C and C++ supporters).
The truth is that C and C++ have advantages and disadvantages each.
For example it is not true that C is faster than C++.. it depends of type of code and the type of task. Some (critical and objective) experiments demonstrated that, for the same application with an efficient code, there are cases where C application is faster than the C++ one, but also there other situations where the C++ application is instead fastr than C.
So.. the fact the C is faster is a sort of 'Urban Legend', becouse it can be true, but it is not necessary true.
If you said 'I am planning to make a new OS or rewrite some linux component' I would say 'use C: defenitly better in your situation'.. This also becouse C++ is more 'dependant' by the compiler... So generated binary on C++ often can vary from compiler to compiler (so, if you make a library in C++ you should need to recompile it by your own before using it with your 'system compiler'.. to be more sure that it will work in your system without problems) while C code can be used without any problem even if it was compiled with a different compiler (for example if the library was compiled with gcc 3.x and you link on a program compiled in gcc 4.x you should have no problem... if the library was in c++, instead, it could not work and you could be forced to recompile it with gcc 4.x)
But if you plan to make a game, the situation is different.
C++ offers you the chance to use classes, function overloads, etc etc that can be helpful to design your game.
C is more error prone.. however some people (like you) still prefer it.
Well.. I think that the only important thing to consider if it is better C or C++... is to use the language you are more confortable with, imho.
So if you fell more confortable with C it is nice to choose C
(PS I am not a so good programmer.. But I am more or less 'unable' to use 'pure' C.. I find C++ a bit simplier)
C Vs C++ For Game Developers
- In cases where only a single function pointer is needed and no table is required, C still fully allows that and is equivalent to C. With a modern compiler, C is only slower than C in the specific cases the programmer is opting in to a feature. Also, the virtual function overhead in practice is.
- Game Development with C.; 2 minutes to read; In this article. When you create a Windows 10 game, you have the opportunity to reach millions of players worldwide across phone, PC, and Xbox One.
- Apr 11, 2017 DirectX game development with C in Visual Studio. April 11th, 2017. Leverage the full power of C to build high-end games powered by DirectX to run on a variety of devices in the Windows family, including desktops, tablets, and phones. In this blog post we will dive into DirectX development with C in Visual Studio.
C Vs C For Game Dev Download
C Vs C For Game Dev 1
Most game companies use C, maybe with python scripts or other languages running in the background. Moreso because the bindings for OpenGL and DirectX are aimed at C (altho Im pretty sure you can do just as much Direct3d stuff in C#) but ya for game programming, C is the MAIN language.
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